I'm playing cards
Software Engineer at CleVR
June 2018 - October 2019
Development of Virtual Reality applications in Unity3D for therapeutical purposes. Personally responsible for the development of a 3D Character Editor application in conjunction with a 3D Technical Artist. Work on 360 degrees panoramic videos. Work on various products aimed at therapeutic treatment.
Software Engineer at The Hague University of Applied Sciences
June 2016 - December 2016
Developing an Android application that captured the camera feed as continuous, high resolution photos, of which the data was sent to a network connected PC, where the data was analyzed by the clients LabView application.
Developing an alternative solution where instead the capturing and processing was done using an Arduino and Linear CCD.
Software Engineer at The Hague University of Applied Sciences
August 2014 - October 2014
An assignment that encompassed coding a C# application to search through and extract sensordata from Microsoft Access databases for BIM purposes. Secondary a prototype to envision viewing BIM sensordata realtime in a Unity3D application.
Frontend and backend developer at TransIP
September 2011 - February 2012
Internship involving developing the frontend and backend of an time-registration system for employees and customer ticket handling.
Software Engineer at F'lexinet
September 2009 - September 2010
Development and maintenance of system for fetching credit scores using PHP.
Ethereum Engineer for Undisclosed
December 2017
Finding and correcting security vunerabilities in the clients Ethereum Contract.
Software Engineer at QDelft
April 2017
Refactoring work for unit tests.
RealAI Image Upscaler
2019 - Present
An Android app that upscales photos with incredible results using AI. An SRGAN neural network was used.
At time of writing, this app generates 50 sales per month.
WikiVidi Documentary Channel
2017 - Present
Development of automated system that generates video documentaries from Wikipedia pages using a natural sounding, high-end Text-To-Speech engine (Amazon Polly) and slideshow graphics generated using HTML5 and Javascript. The project generates notably better content than projects made by competing developers. The videos were automatically uploaded using the Youtube API. The server and client were written in Java using GWT.
At time of writing, the number of subscribers is 8000+, number of monthly views is 100K, monthly watch-time is 350K minutes.
CraftField and Craftfield Wallpaper
2014
MineCraft inspired voxel game, which ran on very low-end devices. The technique applied used an infintely scrollable cubemap to render the voxels to significantly lessen the burden on CPU and GPU. Number of installs at peak was 50K. Application was briefly featured in Google Play Store.
A wallpaper was made using the same low-impact cubemapping technique of which the number of peak installs was 300K.